Using 7.9 iteration 1 rules.
Aeon
Level 16 (10 + race + 33 BP)
Cyborg:
- +2 str, dex, con
- something
- something else
- a drawback
BP Spending:
- 19 abilities
- 20 powers
- 4 skills
- 0 resources
- 0 unspent
Ability Scores:
- Str 10 (8 BP)
- Dex 5 (3 BP)
- Con 5 (3 BP)
- Int 0
- Wis 1 (1 BP)
- Cha 4 (4 BP)
Skills:
- Cosmopolitan +2
- Tactics +1
Powers:
-
Gravity Bind
- swift, ranged; pull subject to nearest square, Str check required to increase range, 1 rd.
- Upgrade: Gravitation: close burst 3.
-
Drain Life
- std action, touch; you sap the target's life force, inflicting medium necrotic damage. You gain the same amount as temporary Hit Points (expiring after 5 rounds if not used).
-
Drain Mana
- std action, touch; you drain 1d4+1 Mana from the subject, gaining the same as temporary Mana to be used within 5 rounds. At level 5, drains 1d6+2; at level 10, 1d8+3, etc.
- Alternate use: can use against an existing spell effect. If spell's Mana cost is equal to your drain limit or less, you end the spell while gaining the (temporary) Mana. If its Mana cost is less than twice your maximum, you halve its effectiveness (half damage or healing, subjects have advantage to save against it, etc); doing this twice will end the spell. If its Mana cost is higher still, you cannot affect it. Note that this spell does not confer immunity to the touched spell's effect, so touching a Wall of Firemight be a bad idea.
-
Drain Soul
- "std, range 10; you extract a portion of the subject's soul, forming it into a glowing, black crystal called a Soul Shard. Choose one of the following:
- Fetish: you drain one of the subject's ability scores. They suffer disadvantage to checks with that score while you possess the shard, and, you gain advantage in turn. Lasts up to 24 hours.
- Phylactery: you use the soul fragment as the component for a phylactery (see Create Phylactery).
- Steal Ability: you gain access to a single chosen power, maneuver, or skill that the subject possesses, while you retain the shard. Lasts up to 24 hours."
- "std, range 10; you extract a portion of the subject's soul, forming it into a glowing, black crystal called a Soul Shard. Choose one of the following:
-
Anti-Magic Touch
- swift, touch, sustain 1; touched creature or object is wreathed in anti-magic, nullifying all magic affecting or originating from them while it is active. Field lasts for 1 round, but you can sustain it by continuing to expend Mana (1 per turn).
-
Anti-Magic Zone
-
Slow Fall
- Recharge 33%, immediate; you absorb falling damage. For each percent of your max HP it would normally inflict, you suffer the same percent drain to your Energy instead.
-
Energy Absorption
- Recharge 33%, swift, reserve; you gain absorb 50% (fire, frost, or lightning) with no limit. Each time you absorb damage, you gain energy based on the attack's damage (light-1, medium-3, heavy-5). When you have absorbed energy greater than or equal to 50% of your maximum, the effect ends.
-
Psychic Feedback
- Recharge 33%, swift, short range, reserve; each time subject inflicts damage upon you, 50% of the damage is negated, and subject suffers it instead as retributive damage. Each time this occurs, you must expend 1 Energy; if you fail to do so, the effect ends.
-
Mass Effect
- Reaction; your mass increases dramatically. You become immune to push/pull/slide mechanics, and gain advantage against grapple attempts.
-
Kinetic Absorption
- Recharge 33%, reaction; negates physical damage, to a maximum of heavy damage. Tally all damage suffered; at any time within the next 5 rounds, you may add all of this damage to a single weapon or force attack that you make.
-
Psychic Well
- Encounter, swift, centered circle 3; all damage inflicted upon allies in area is absorbed 50%. Tally all damage absorbed. On turn start, enemies in area suffer the entire tally, divided among all enemies.
-
Warp Bubble
- Recharge 33%, immediate, 1 round; all space around you is warped, so that an object traveling directly toward you will harmlessly bypass you while retaining its original trajectory. The curvature of the warp field is gentle, so the closer an object is to you, the less likely it is to entirely bypass you. Against all targeted attacks and spells, you gain a miss chance equal to 10% per square of distance between you and the attacker.
-
Phase Shift
-
Darkvision (2 BP)
-
Guardian Force (3 BP)
- Recharge 33%, reaction; 50% chance to negate any incoming attack. Recharges immediately if it fails.
Phoebe
Level 16 (53 BP)
BP Spending:
- 15 abilities
- 15 powers
- 8 skills
- 10 resources
- 0 unspent
Ability Scores:
- Str 0
- Dex 5 (5 BP)
- Con 5 (5 BP)
- Int 5 (5 BP)
- Wis 0
- Cha 0
Skills:
- Investigation +2
- Underworld +2
- etc...
Powers:
- TBD
- Plasma Cannon
- Flight
- Missiles
- Stealth Mode
- Absorb Impact
- Retributive Force
- Drones
- EMP
- Maser
Resources:
- Ship (5 BP)
- Plague (5 BP)
- Power Armor